Best way to handle a Tie or Stalemate
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Best way to handle a Tie or Stalemate
If a player keeps repeating the same move over and over again, whats the ruling on that?
What are the basic ways to realize there is a stalemate going on, and how to handle it?
What are the basic ways to realize there is a stalemate going on, and how to handle it?
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john reade
- Posts: 513
- Joined: Tue Jan 24, 2006 12:50 pm
Re: Best way to handle a Tie or Stalemate
There is another rule which says that if the same position occurs 3 times then the game is a draw.
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Re: Best way to handle a Tie or Stalemate
Okay , thanks
By same position, do you mean all the pieces on the board matching the same position ?
I have seen some players and computer's AI.....go back and forth trying to make the opponent slip up.
So, I guess to go just a bit further....if your playing a game and towards the end it looks as though you
have a certain win...and the opponent is just running...do you call for a Draw ? And start a 40 move count
at that time ?
By same position, do you mean all the pieces on the board matching the same position ?
I have seen some players and computer's AI.....go back and forth trying to make the opponent slip up.
So, I guess to go just a bit further....if your playing a game and towards the end it looks as though you
have a certain win...and the opponent is just running...do you call for a Draw ? And start a 40 move count
at that time ?
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Re: Best way to handle a Tie or Stalemate
Very very nice !! The reason I am even asking......is because I really enjoy checkers....and I think I have made a really fun
addition to the checkers world.
I want more people to discover the fun, excitement, simplicity and suspense of checkers....so I spent a long time developing
a really fun AI, not an AI that will win all the time....but one that will think a little more...
Anyway, I made "BloodyCheckers" for the xbox360.....anyone can see the trailer, with via google or youtube.
addition to the checkers world.
I want more people to discover the fun, excitement, simplicity and suspense of checkers....so I spent a long time developing
a really fun AI, not an AI that will win all the time....but one that will think a little more...
Anyway, I made "BloodyCheckers" for the xbox360.....anyone can see the trailer, with via google or youtube.
- Eric Strange
- Posts: 438
- Joined: Thu Mar 12, 2009 12:10 pm
- What do you like about checkers?: What's not to like?
- Location: Colorado
- Contact:
Re: Best way to handle a Tie or Stalemate
Very cool Kilroy.... I will have to go buy the game and check it out. You use any messengers when your online??? I use msn aol and yahoo... would love to talk to you... I am the owner of cross-board.com
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Re: Best way to handle a Tie or Stalemate
Thanks,
This game is in beta, right now.... and is in what is called "playtest".....which means I need to fix any bugs developers may find.
Then I can go straight into a review process....which takes 8 votes to put it into the xbox360.....
This game is in beta, right now.... and is in what is called "playtest".....which means I need to fix any bugs developers may find.
Then I can go straight into a review process....which takes 8 votes to put it into the xbox360.....
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Re: Best way to handle a Tie or Stalemate
It does follow the standard rules.....they can't be broken. It does look like a lot is going on..... basically what you are seeing is
checkers landing on booby-trapped squares....it does not effect the outcome of the game but adds the ability to gain experience
points....or gold/money.
There is leveling up and a bunch of other features while you play, one is once you have enough points you can try to distract the
other player by sending some arrows, or cannon balls across the screen.
Truth is, if your a good checker player is won't matter what your opponent is doing, he will lose
All the standard rules are in effect.
checkers landing on booby-trapped squares....it does not effect the outcome of the game but adds the ability to gain experience
points....or gold/money.
There is leveling up and a bunch of other features while you play, one is once you have enough points you can try to distract the
other player by sending some arrows, or cannon balls across the screen.
Truth is, if your a good checker player is won't matter what your opponent is doing, he will lose
- jaguar72
- Posts: 282
- Joined: Tue Apr 07, 2009 11:09 am
- What do you like about checkers?: Its minimalist beauty and economy of force.
- Location: Fairborn OH
Re: Best way to handle a Tie or Stalemate
Except this one, of course:kilroyfx wrote:It does follow the standard rules.....they can't be broken...you can try to distract the
other player by sending some arrows, or cannon balls across the screen.
All the standard rules are in effect.
Conduct of Players and Spectators:
30. Anything which may tend to annoy or distract the attention of the player is strictly forbidden, such as making signs or sounds, pointing or hovering over the board, or unnecessarily delaying to move a piece touched, or smoking. Any principal so acting, after having been warned of the consequences and requested to desist, shall forfeit the game.
The Standard Laws from Lees' Guide (and other sources...)
Andrew Anderson, I guess, probably didn't anticipate flaming arrows and cannonballs when he formulated The Standard Laws in 1852.
Sigh.
V/R,
Gary Jenkins/jaguar72
Last edited by jaguar72 on Wed Jan 26, 2011 5:38 pm, edited 1 time in total.
il faut (d'abord) durer...
- Danny_Alvarez
- Posts: 1116
- Joined: Wed Oct 20, 2010 7:29 pm
- What do you like about checkers?: I enjoy learning more and more as i go. despite its alleged simplicity the game is incredibly complex and rewarding.
- Location: Queensland, AUSTRALIA
Re: Best way to handle a Tie or Stalemate
with randomly selected booby trapped chairs it would be more interesting ROFL....
like musical chairs, only louder
.... i think it is probably the only hope some of us have of getting anywhere.
cheers,
Danny
like musical chairs, only louder
cheers,
Danny
Amateur Checkerist, Professional Lover of the Game
- Danny_Alvarez
- Posts: 1116
- Joined: Wed Oct 20, 2010 7:29 pm
- What do you like about checkers?: I enjoy learning more and more as i go. despite its alleged simplicity the game is incredibly complex and rewarding.
- Location: Queensland, AUSTRALIA
Re: Best way to handle a Tie or Stalemate
In most countries pyrotechnics are banned from being supplied to minors
but i think the idea would be blast with most people
Amateur Checkerist, Professional Lover of the Game
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Re: Best way to handle a Tie or Stalemate
Hahaa.....ahh yes I have broken some rules.....
When making this game, I remembered the fun I had playing with my brothers and sisters.....and I also remembered the tension
and sometimes of us kids getting really upset at losing....I "think" I wanted the "player" to have some way of conveying his frustration if he's
losing really badly......if he keeps getting slaughtered he could still have some fun.
Also, the game does allow you to flip the board over in anger if you simply "giveup"....So I have introduced (or reintroduced) a very childish
aspect of players behaving badly.
I really wanted both players to have fun, even if you lose the game. You still have a chance at gaining XP, Gold, Treasure and a little "Action".
When making this game, I remembered the fun I had playing with my brothers and sisters.....and I also remembered the tension
and sometimes of us kids getting really upset at losing....I "think" I wanted the "player" to have some way of conveying his frustration if he's
losing really badly......if he keeps getting slaughtered he could still have some fun.
Also, the game does allow you to flip the board over in anger if you simply "giveup"....So I have introduced (or reintroduced) a very childish
aspect of players behaving badly.
I really wanted both players to have fun, even if you lose the game. You still have a chance at gaining XP, Gold, Treasure and a little "Action".
- jaguar72
- Posts: 282
- Joined: Tue Apr 07, 2009 11:09 am
- What do you like about checkers?: Its minimalist beauty and economy of force.
- Location: Fairborn OH
Re: Best way to handle a Tie or Stalemate
Ah, right, I remember now! It's the Golden Rule: He who has the Gold makes the rules.kilroyfx wrote:Hahaa.....ahh yes I have broken some rules.....
You still have a chance at gaining XP, Gold, Treasure and a little "Action".
Works for me.
Still, the cannonballs are pretty scary... .
V/R,
Gary Jenkins/jaguar72
il faut (d'abord) durer...
- Eric Strange
- Posts: 438
- Joined: Thu Mar 12, 2009 12:10 pm
- What do you like about checkers?: What's not to like?
- Location: Colorado
- Contact:
Re: Best way to handle a Tie or Stalemate
kilroyfx wrote:Hahaa.....ahh yes I have broken some rules.....
When making this game, I remembered the fun I had playing with my brothers and sisters.....and I also remembered the tension
and sometimes of us kids getting really upset at losing....I "think" I wanted the "player" to have some way of conveying his frustration if he's
losing really badly......if he keeps getting slaughtered he could still have some fun.
Also, the game does allow you to flip the board over in anger if you simply "giveup"....So I have introduced (or reintroduced) a very childish
aspect of players behaving badly.
I really wanted both players to have fun, even if you lose the game. You still have a chance at gaining XP, Gold, Treasure and a little "Action".
So If I started playing this game on live... is there a lot of players to play?? Are there a lot of cheaters?? How much to purchase?
- Danny_Alvarez
- Posts: 1116
- Joined: Wed Oct 20, 2010 7:29 pm
- What do you like about checkers?: I enjoy learning more and more as i go. despite its alleged simplicity the game is incredibly complex and rewarding.
- Location: Queensland, AUSTRALIA
Re: Best way to handle a Tie or Stalemate
cheaters are ubiquituous Eric.... don't worry about them. I am also interested in knowing how much and if there are a lot of players.... i never imagined xbox to be a target audience but apparently i was wrong.
congratulations Kilroy for the game btw.
cheers.
congratulations Kilroy for the game btw.
cheers.
Amateur Checkerist, Professional Lover of the Game
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kilroyfx
- Posts: 24
- Joined: Wed Jan 19, 2011 12:36 pm
- What do you like about checkers?: The illusion of simplicity.
Re: Best way to handle a Tie or Stalemate
I am trying to make the game 80 Microsoft points to purchase....which is about $1 dollar. The reason for this price is to have a lot of gamers buy it, and play it !!
It will be available in about 1 month or so.....right now it is in "Playtest" in a developers Beta forum in XNA......
So, my goal is to have large numbers of people online playing it. There are 20 NPC's you can choose to play inside the castle in single player mode. Right now I am
spreading the world, and creating as much anticipation as possible....so when it "IS" released there will be players online to compete against.
There is a chance the price may have to go up to 240 Microsoft points....because of the game's size....which is about $3 dollars. We are trying to shrink the game
so it is small enough...Microsoft charges us by the game size....
It will be available in about 1 month or so.....right now it is in "Playtest" in a developers Beta forum in XNA......
So, my goal is to have large numbers of people online playing it. There are 20 NPC's you can choose to play inside the castle in single player mode. Right now I am
spreading the world, and creating as much anticipation as possible....so when it "IS" released there will be players online to compete against.
There is a chance the price may have to go up to 240 Microsoft points....because of the game's size....which is about $3 dollars. We are trying to shrink the game
so it is small enough...Microsoft charges us by the game size....