Endgame Problems
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Endgame Problems
Below are a few useful endgame ideas.
Single Corner Forced Exchange
Double Breeches
Triangle Cramp
Single Corner Cramp
Man-Down Double Corner Cramp
Bridge Position
The Pocket
Self Incrimination
The King Shot
Single Corner Block
Bridge Position #2
Single Corner Forced Exchange
Double Breeches
Triangle Cramp
Single Corner Cramp
Man-Down Double Corner Cramp
Bridge Position
The Pocket
Self Incrimination
The King Shot
Single Corner Block
Bridge Position #2
Last edited by Lisle Cormier on Fri May 29, 2009 5:20 pm, edited 6 times in total.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Single Corner Forced Exchange
From Boland's Familiar Themes, this problem uses control of the single corner to force a winning exchange.

White to Win.
Answer:
15-10*, 13-17, 11-15*, 17-22, 15-18*, 22-25, 18-14*, 25-29, 14-9*, 29-25, 30-26*, 25-30, 26-22*, 21-25, 9-13*, 25-29, 13-9*, 30-25, 9-5, 25-18, 10-6*. White Wins.

White to Win.
Answer:
15-10*, 13-17, 11-15*, 17-22, 15-18*, 22-25, 18-14*, 25-29, 14-9*, 29-25, 30-26*, 25-30, 26-22*, 21-25, 9-13*, 25-29, 13-9*, 30-25, 9-5, 25-18, 10-6*. White Wins.
Last edited by Lisle Cormier on Fri May 08, 2009 5:30 pm, edited 3 times in total.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Double Breeches
The double breeches standard from Familiar Themes.

White to Win.
Answer:
19-16*, 30-26, 29-25*, 4-8, 25-21*, 26-22, 21-17*, 22-26, 16-12*, 8-11, 12-8*, 11-16, 8-11*, 16-20, 11-15*, 26-23, 17-21*, 20-24, 14-9*, 5-14, 15-18*. White Wins.

White to Win.
Answer:
19-16*, 30-26, 29-25*, 4-8, 25-21*, 26-22, 21-17*, 22-26, 16-12*, 8-11, 12-8*, 11-16, 8-11*, 16-20, 11-15*, 26-23, 17-21*, 20-24, 14-9*, 5-14, 15-18*. White Wins.
Last edited by Lisle Cormier on Fri May 08, 2009 11:03 am, edited 2 times in total.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Triangle Cramp
Here is another Familiar Theme in a hidden setting.

Black Plays, White Draws.
Answer:
15-18, 23-19*, 6-9, 26-23!*, 18-27, 30-26*, 27-31, 26-23*, 17-22, 25-18, 31-27, 19-16*, 27-24, 16-12*, 24-20, 12-8*, 20-16, 23-19!*, 16-23, 8-3*. Drawn.

Black Plays, White Draws.
Answer:
15-18, 23-19*, 6-9, 26-23!*, 18-27, 30-26*, 27-31, 26-23*, 17-22, 25-18, 31-27, 19-16*, 27-24, 16-12*, 24-20, 12-8*, 20-16, 23-19!*, 16-23, 8-3*. Drawn.
Last edited by Lisle Cormier on Fri May 08, 2009 2:26 pm, edited 3 times in total.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Single Corner Cramp
This problem combines two themes - the Single Corner Cramp and the Fugitive King. It is easier to solve from a macro view than move-by-move. Hold the four checkers cramped in the single corner, then attack the king without allowing the cramp to unwind. Since it only requires two checkers to hold the cramp, White can use a waiting move when necessary to gain tempo on the king.

White to Win.
Answer:
10-7* (A), 28-24, 14-18, 24-19, 17-22, 19-15, 18-23, 15-19, 22-26, 19-24, 26-30! (B), 24-28, 7-10 (C), 28-24, 10-14, 24-28, 14-18, 28-24, 18-22, 24-28, 22-26, 28-24, 26-31, 24-28, 31-27, 28-24 (D), 27-32, 24-27, 23-18, 27-24 (E), 32-28*, 24-27 (F), 28-24,
27-31, 30-25, 31-26, 25-21, 26-31, 21-17 (G), 31-26, 17-14, 26-31, 14-10, 31-26, 10-7, 26-31, 18-22. White Wins.
A. White holds the single corner cramp with pieces on 20 and 7.
B. White restricts the Black king to squares 24, 28, and 32.
C. The piece on 7 is no longer needed to hold the single corner cramp, which is now maintained by Black pieces on 20 and 23. Thus it can be employed to attack the fugitive king. In addition, changing the guard to 23 from 7 allows the piece on 23 to serve the double function of holding the cramp and containing the king.
D. 28-32, 30-25, 16-19, 23-7, 32-23, 7-10. White Wins.
E. 27-31, 18-15, 11-18, 20-4, 18-23, 4-8. White Wins.
F. 16-19, 18-23, 19-26, 30-23. White Wins.
G. Not 18-23?, 16-19*, 23-7, 8-11*, 7-16, 12-28. Drawn.

White to Win.
Answer:
10-7* (A), 28-24, 14-18, 24-19, 17-22, 19-15, 18-23, 15-19, 22-26, 19-24, 26-30! (B), 24-28, 7-10 (C), 28-24, 10-14, 24-28, 14-18, 28-24, 18-22, 24-28, 22-26, 28-24, 26-31, 24-28, 31-27, 28-24 (D), 27-32, 24-27, 23-18, 27-24 (E), 32-28*, 24-27 (F), 28-24,
27-31, 30-25, 31-26, 25-21, 26-31, 21-17 (G), 31-26, 17-14, 26-31, 14-10, 31-26, 10-7, 26-31, 18-22. White Wins.
A. White holds the single corner cramp with pieces on 20 and 7.
B. White restricts the Black king to squares 24, 28, and 32.
C. The piece on 7 is no longer needed to hold the single corner cramp, which is now maintained by Black pieces on 20 and 23. Thus it can be employed to attack the fugitive king. In addition, changing the guard to 23 from 7 allows the piece on 23 to serve the double function of holding the cramp and containing the king.
D. 28-32, 30-25, 16-19, 23-7, 32-23, 7-10. White Wins.
E. 27-31, 18-15, 11-18, 20-4, 18-23, 4-8. White Wins.
F. 16-19, 18-23, 19-26, 30-23. White Wins.
G. Not 18-23?, 16-19*, 23-7, 8-11*, 7-16, 12-28. Drawn.
Last edited by Lisle Cormier on Fri May 08, 2009 11:01 am, edited 2 times in total.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Man-Down Double Corner Cramp
Jim Loy's problem book has a beautiful correction of Problem 97 in Gould's Problem Book. Jim, you found a gem.

White Plays, Black Draws.
Answer:
21-17, 23-26*, 11-15, 26-23*, 15-10, 23-26*, 10-6, 3-8*, 6-1, 8-11*, 22-18, 11-8!* (A), 17-13, 26-22*, 18-14, 22-17*, 14-10, 8-11*, 10-6, 17-14*, 6-2, 14-10*. Drawn.
A. Quiet and deadly! Otherwise, 26-22?, 18-14*, 22-13, 14-9*. Black Wins.

White Plays, Black Draws.
Answer:
21-17, 23-26*, 11-15, 26-23*, 15-10, 23-26*, 10-6, 3-8*, 6-1, 8-11*, 22-18, 11-8!* (A), 17-13, 26-22*, 18-14, 22-17*, 14-10, 8-11*, 10-6, 17-14*, 6-2, 14-10*. Drawn.
A. Quiet and deadly! Otherwise, 26-22?, 18-14*, 22-13, 14-9*. Black Wins.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Bridge Position
A nice problem from Boland's Bridges.

White to Draw.
Answer:
7-2*, 19-15 (A), 9-5!* (B), 18-9, 10-6*, 1-10, 5-1*, 9-13 (C), 1-6*, 13-17, 2-7*, 17-14, 7-2*. Drawn.
A. 19-23, 2-6* (a), 23-26, 6-2*, 26-22, 2-6*, 22-17, 10-7!* (b), 1-10, 7-2*, 10-15, 2-7*. Drawn.
(a) 2-7?, 18-15*, 9-6, 23-18*, 14-9, 18-14*, 9-5, 14-9*, 6-2, 15-6, 7-11, 6-10*, 2-7, 10-14, 7-2, 14-18, 11-16, 18-15, 16-20, 9-14, 20-16, 14-18, 16-20, 18-23, 20-24, 23-19. Black Wins.
(b) 6-2?, 17-13*, 2-6, 1-5!*, 12-8, 3-12, 10-7, 13-17*. Black Wins.
B. 2-6?, 1-5*, 12-8, 3-12, 10-7, 15-19, 7-2, 12-16*, 2-7, 16-20*, 6-10, 20-24, 10-6, 24-27, 7-2, 27-31, 2-7, 31-26, 7-2, 26-22, 6-1, 19-15, 2-6, 22-17, 14-10, 5-14, 1-5, 17-21. Black Wins.
C. 9-5, 1-6*, 5-1, 2-7*, 10-14, 6-9*. Drawn.

White to Draw.
Answer:
7-2*, 19-15 (A), 9-5!* (B), 18-9, 10-6*, 1-10, 5-1*, 9-13 (C), 1-6*, 13-17, 2-7*, 17-14, 7-2*. Drawn.
A. 19-23, 2-6* (a), 23-26, 6-2*, 26-22, 2-6*, 22-17, 10-7!* (b), 1-10, 7-2*, 10-15, 2-7*. Drawn.
(a) 2-7?, 18-15*, 9-6, 23-18*, 14-9, 18-14*, 9-5, 14-9*, 6-2, 15-6, 7-11, 6-10*, 2-7, 10-14, 7-2, 14-18, 11-16, 18-15, 16-20, 9-14, 20-16, 14-18, 16-20, 18-23, 20-24, 23-19. Black Wins.
(b) 6-2?, 17-13*, 2-6, 1-5!*, 12-8, 3-12, 10-7, 13-17*. Black Wins.
B. 2-6?, 1-5*, 12-8, 3-12, 10-7, 15-19, 7-2, 12-16*, 2-7, 16-20*, 6-10, 20-24, 10-6, 24-27, 7-2, 27-31, 2-7, 31-26, 7-2, 26-22, 6-1, 19-15, 2-6, 22-17, 14-10, 5-14, 1-5, 17-21. Black Wins.
C. 9-5, 1-6*, 5-1, 2-7*, 10-14, 6-9*. Drawn.
Last edited by Lisle Cormier on Mon May 18, 2009 7:46 pm, edited 1 time in total.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
The Pocket
These companion problems from Wiswell's Checker Magic highlight a theme called The Pocket.
A Study in White

White to Win.
Answer:
30-25*, 14-18, 21-17*, 18-23, 25-22* (A), 9-13, 17-14*, 23-26 (B), 22-17!*, 13-22, 19-15*. White Wins.
A. 17-13? forms The Pocket.
B. Or 23-27.
The Pocket

Black Draws.
9-14*, 13-9, 14-17*, 25-21, 17-22* (A), 9-6, 22-26*, 6-2, 26-31*, 2-7, 31-27*, 7-16, 27-24*, 19-15, 24-19*. Black Draws by The Pocket.
A. Not 23-27?, 21-14, 27-31, 9-6*, 31-27, 6-10!*, 27-23, 19-15!*, 11-18, 10-15*, 18-22, 15-18*. White Wins by The Pocket.
A Study in White

White to Win.
Answer:
30-25*, 14-18, 21-17*, 18-23, 25-22* (A), 9-13, 17-14*, 23-26 (B), 22-17!*, 13-22, 19-15*. White Wins.
A. 17-13? forms The Pocket.
B. Or 23-27.
The Pocket

Black Draws.
9-14*, 13-9, 14-17*, 25-21, 17-22* (A), 9-6, 22-26*, 6-2, 26-31*, 2-7, 31-27*, 7-16, 27-24*, 19-15, 24-19*. Black Draws by The Pocket.
A. Not 23-27?, 21-14, 27-31, 9-6*, 31-27, 6-10!*, 27-23, 19-15!*, 11-18, 10-15*, 18-22, 15-18*. White Wins by The Pocket.
Last edited by Lisle Cormier on Mon May 18, 2009 11:53 am, edited 1 time in total.
Lisle Cormier
Re: Endgame Problems
Thank you lisle
for those interesting and fascinating problems . I am just surprised that there has been no contributions but your own here , as the idea of starting an " interseting endgame " article , is a good one . KEEP UP THE GREAT WORK , and if I get a bit of time to myself then i will try and post few
WILLIAM
for those interesting and fascinating problems . I am just surprised that there has been no contributions but your own here , as the idea of starting an " interseting endgame " article , is a good one . KEEP UP THE GREAT WORK , and if I get a bit of time to myself then i will try and post few
WILLIAM
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Re: Endgame Problems
Thanks, William. I am glad you are enjoying them.william wrote:Thank you lisle
for those interesting and fascinating problems . I am just surprised that there has been no contributions but your own here , as the idea of starting an " interseting endgame " article , is a good one . KEEP UP THE GREAT WORK , and if I get a bit of time to myself then i will try and post few
WILLIAM
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Self Incrimination
I call this theme Self Incrimination because Black, in three instances, is punished by a two-for-one shot if he exposes a White piece to capture. The first two times, Black can avoid threatening the White piece. But the third time, Black must allow the drawing shot. Another classic from Wiswell's Checker Magic called Imagination.
Imagination

White to Draw.
Answer:
16-11*, 18-22, 26-17, 13-22, 9-6*, 1-10, 11-7!*, 3-8 (A), 7-3*, 8-12, 3-7*, 10-15 (B), 30-25!*, 15-18 (C), 7-10*, 22-26, 10-14*. Drawn.
A. Black avoids the self incrimination that would result from moving the piece on 10 and allowing the shot by 30-25*.
B. 10-14, 7-10*, 14-18, 30-25*. Drawn.
C. Otherwise, there is self incrimination by 22-26, 7-11*. Drawn.
Imagination

White to Draw.
Answer:
16-11*, 18-22, 26-17, 13-22, 9-6*, 1-10, 11-7!*, 3-8 (A), 7-3*, 8-12, 3-7*, 10-15 (B), 30-25!*, 15-18 (C), 7-10*, 22-26, 10-14*. Drawn.
A. Black avoids the self incrimination that would result from moving the piece on 10 and allowing the shot by 30-25*.
B. 10-14, 7-10*, 14-18, 30-25*. Drawn.
C. Otherwise, there is self incrimination by 22-26, 7-11*. Drawn.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
The King Shot
The King Shot is a well known and useful theme. These two problems from Wiswell's Checker Magic illustrate less obvious variations on the shot.
Brooklynite

White to Draw.
Answer:
30-26!*, 9-13, 26-23!*, 14-17, 22-18*, 6-9, 11-15!*, 17-22 (A), 15-10!*, 22-26, 23-19!* (B), 26-31 (C), 10-15!!* (D). Drawn.
A. 17-21, 23-19*. Drawn.
B. 10-14?, 26-31, 14-5, 31-26*. White Wins.
C. 26-30, 10-15*. Drawn.
D. A triple threat King Shot.
The Stumbling Block

White to Win.
Answer:
30-25* (A), 2-6, 10-7*, 6-10, 25-21, 10-15, 7-2, 15-19, 2-7*, 19-23, 7-10*, 23-26 (B), 22-18*, 26-30, 18-15*, 30-25, 15-11*, 25-22, 10-15*, 1-5, 11-7, 5-9, 21-17!*. White Wins.
A. 22-18?, 13-17*, 18-15, 2-6!*, 10-7, 6-10*, 15-6, 1-10, 7-2, 17-22, 2-6, 10-14*, 6-10, 14-17*. Drawn.
B. 1-5, 10-14*, 23-26, 22-18*, 26-30, 18-15*, 30-25, 14-18*. White Wins.
Brooklynite

White to Draw.
Answer:
30-26!*, 9-13, 26-23!*, 14-17, 22-18*, 6-9, 11-15!*, 17-22 (A), 15-10!*, 22-26, 23-19!* (B), 26-31 (C), 10-15!!* (D). Drawn.
A. 17-21, 23-19*. Drawn.
B. 10-14?, 26-31, 14-5, 31-26*. White Wins.
C. 26-30, 10-15*. Drawn.
D. A triple threat King Shot.
The Stumbling Block

White to Win.
Answer:
30-25* (A), 2-6, 10-7*, 6-10, 25-21, 10-15, 7-2, 15-19, 2-7*, 19-23, 7-10*, 23-26 (B), 22-18*, 26-30, 18-15*, 30-25, 15-11*, 25-22, 10-15*, 1-5, 11-7, 5-9, 21-17!*. White Wins.
A. 22-18?, 13-17*, 18-15, 2-6!*, 10-7, 6-10*, 15-6, 1-10, 7-2, 17-22, 2-6, 10-14*, 6-10, 14-17*. Drawn.
B. 1-5, 10-14*, 23-26, 22-18*, 26-30, 18-15*, 30-25, 14-18*. White Wins.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Single Corner Block
Here is the old "stuff 'em in a corner" routine.
Quicksand

White to Win.
Answer:
20-16*, 12-19, 27-23*, 19-26, 17-14*, 10-17, 29-25!*. White Wins.

White to Win.
Answer:
6-10*,14-18, 10-15*, 18-22, 13-17*, 22-25, 15-19!*, 16-23, 31-26!*, 23-30, 17-21!*. White Wins.
Quicksand

White to Win.
Answer:
20-16*, 12-19, 27-23*, 19-26, 17-14*, 10-17, 29-25!*. White Wins.

White to Win.
Answer:
6-10*,14-18, 10-15*, 18-22, 13-17*, 22-25, 15-19!*, 16-23, 31-26!*, 23-30, 17-21!*. White Wins.
Lisle Cormier
- Lisle Cormier
- Posts: 28
- Joined: Tue Dec 04, 2007 5:23 pm
- Location: Atlanta, Georgia
Bridge Problem #2
This position from Boland's Bridges caught my attention because of its practicality. Black has sacrificed a man in order to break through for a king while maintaining a strong defense with his remaining forces. The caption "White to Win" should bring hope since many of us have faced an uphill battle when caught between a fortress and a marauding king. In this instance, at least, the aggravator is punished for this cheeky behavior.
There are three strategic possibilities for White:
(1) Allow the man on square 18 to crown and attack White's pieces from behind. The tradeoff must be that White gains a move that breaks through Black's fortress without losing material.
(2) Move the piece on square 17 in the hope of having more waiting moves than Black.
(3) Move the piece on square 17 with the intent of sacrificing a man through square 6 in order to crown and attack Black from behind.
White's first move is an important point that should clarify how to both defend and attack this type of fortress.

White to Win.
There are three strategic possibilities for White:
(1) Allow the man on square 18 to crown and attack White's pieces from behind. The tradeoff must be that White gains a move that breaks through Black's fortress without losing material.
(2) Move the piece on square 17 in the hope of having more waiting moves than Black.
(3) Move the piece on square 17 with the intent of sacrificing a man through square 6 in order to crown and attack Black from behind.
White's first move is an important point that should clarify how to both defend and attack this type of fortress.

White to Win.
Lisle Cormier