Fugitive King puzzle

Discussion and analysis about certain positions.
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Alex_Moiseyev
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Fugitive King puzzle

Post by Alex_Moiseyev »

This puzzle was composed originally by Brian Hinkle while analysing the game. Article about "Fugitive King" with solution will be included in the coming soon book SIXTH. You are welcome to use programs to solve this puzzle, but I really doubt they help you much, if you don't have ending base more than 8 pieces.

Image
Either play, white wins

Regards,

Alex
I am playing checkers, not chess.
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matthewkooshad
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Re: Fugitive King puzzle

Post by matthewkooshad »

Alex, do you explain the solution in your book?
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Re: Fugitive King puzzle

Post by Alex_Moiseyev »

Hi, Matthew ! Good question, thanks :P Article about Figutive King was written by Mr. Hinkle for my book. Like regular game, it has solution (about 40-50 moves) and comments. His comments to solution explains :kermit: the main ideas in position. The whole article with diagram occupies 1 page.

Regards,

:angel13: Alex Moiseyev
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Re: Fugitive King puzzle

Post by matthewkooshad »

Interesting, thanks for the reply :)
Ed Gilbert
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Re: Fugitive King puzzle

Post by Ed Gilbert »

Hi Alex,

shr wrote:You are welcome to use programs to solve this puzzle, but I really doubt they help you much, if you don't have ending base more than 8 pieces.


I set kingsrow 1.15q up with an 8-piece db and let it play the strong side of this fugitive king ending against another instance of kingsrow defending the losing side using a 10-piece db. At 15sec/move the 8-piece instance playing white was able to win the game. Here is the game as it played out with white making the first move. Note that the 29-25 pitch at white's first move is the only move to win.

[Event "Fugitive king ending"]
[Black "kingsrow/10-piece"]
[White "kingsrow/8-piece"]
[Result "0-1"]
[Setup "1"]
[FEN "W:W32,29,23,20,9:BK22,16,12,11,8"]
1. 29-25 22x29 2. 9-6 29-25 3. 6-2 25-22 4. 2-7 22-26 5. 23-18 26-23 6. 18-14 23-18 7. 14-9
18-14 8. 9-6 14-9 9. 6-1 9-14 10. 1-6 14-18 11. 32-27 18-22 12. 27-23 22-26 13. 23-18 26-22
14. 18-14 22-18 15. 14-9 18-23 16. 9-5 23-19 17. 5-1 19-23 18. 1-5 23-19 19. 5-9 19-15 20.
9-14 15-19 21. 14-18 19-15 22. 18-22 15-19 23. 6-9 19-15 24. 9-13 15-19 25. 13-17 19-15
26. 17-21 15-19 27. 21-25 19-23 28. 25-30 23-27 29. 22-18
{8-piece kingsrow now sees a database win} 27-31 30. 30-25 31-27 31. 25-22 27-24 32.
18-23 24-19 33. 22-26 19-24 34. 26-30 24-28 35. 7-10 28-24 36. 10-14 24-28 37. 14-18 28-24
38. 18-22 24-28 39. 22-26 28-24 40. 26-31 24-28 41. 31-27 28-24 42. 27-32 24-27 43. 23-18
27-24 44. 32-28 16-19 45. 18-23 19x26 46. 30x23 24-27 47. 23x32 0-1


-- Ed
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Alex_Moiseyev
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Re: Fugitive King puzzle

Post by Alex_Moiseyev »

Hi, Ed !

Thanks for correct solution ! I know - 15sec/move is alot :lol: for KR, and I congratulate program. My Nemesis with 8 pieces only and "home-PC" :roll: can't solve this at reasonable time, because I may need many hours and days to search 100 (!!!) plies ahead.

29-25 change a move. If, instead, you play 9-6 22-26 6-2 26-19 2-7 - this is a whole different story !

The winning plan KR choose is absolutely correct. But solution in the book at the very end, when we have trade is slight different to demonstrate beauties.

It is an amazing fact, that program made a pitch w/o seem everything to the end :idea:

Regards,

Alex
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Re: Fugitive King puzzle

Post by Ed Gilbert »

shr wrote:Thanks for correct solution ! I know - 15sec/move is alot :lol: for KR, and I congratulate program. My Nemesis with 8 pieces only and "home-PC" :roll: can't solve this at reasonable time, because I may need many hours and days to search 100 (!!!) plies ahead.


Kingsrow doesn't need a fast PC or need to see hundreds of plies ahead to solve this because it has heuristics that know about this class of 4x2 cramps. The heuristics guided the search for the first 30 moves until it saw the database win on a 15sec search. Brian Hinkle helped me develop these heuristics for the program.

-- Ed
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Re: Fugitive King puzzle

Post by Patrick Parker »

this is off topic but what are heuristics
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Re: Fugitive King puzzle

Post by Ed Gilbert »

Patrick Parker wrote:this is off topic but what are heuristics


A heuristic is an algorithm for solving a problem. It usually means an algorithm that is not necessarily perfect or optimal, but one that "gets the job done". In this context, it means that kingsrow has an algorithm that understands some things about this class of 4x2 cramps. It doesn't mean that it has perfect knowledge of every position that exhibits this formation, but it knows enough to understand that it has to pitch a man in this particular position, something that it otherwise would not do. It can also successfully finish the win, something it would not be able to do without the heuristic.

-- Ed
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