Oh my, George, the drawing of winning positions is not the object of the game! I believe you are just pulling my leg.
Now let's complete the problem composing exercise. There are five phases:
PHASE 1 -
Start with one idea (from any source). The starting idea for this exercise was Diagram #2, a variation of George H. Slocum's Problem #1000 in John T. Denvir's Chicago Inter-Ocean column dated December 5, 1896.
PHASE 2 -
Vary the setting of the starting idea by moving pieces around to generate other ideas. In this exercise, the above six diagrams resulted.
PHASE 3 -
Analyze the six settings to establish the solutions to all of the ideas. That should result in the following six solutions:
#1 - *14 9, 5-14, *13 9, WW
#2 – The “Starting Setting”; *13 9, 18-15, *10 6, 15-10, 14 7, 5-14, *6 1, 2-11, *25 22, 11-15, *1 6, 14-18, *6 10, WW; a variation of the problem by George H. Slocum, 1896
#3 - *13 9, 18-15, *10 6, 15-10, 14 7, 5-14, *6 1, 2-11, *24 19, 14-18, *1 6, 18-23, *6 2, 23-27, *2 7, WW
#4 - *14 9, 5-14, *13 9, 14-17, *10 6, 2-7, *6 2, 7-10, *2 7, 10-15, *7 10, 15-19, *10 14, WW
#5 - 14 9, 5-14, 13 9, *14-17, 10 6, *2-7, 6 2, *7-10, 2 7, *10-15, 7 10, *15-19, 10 14, 17-21 or 17-22, Draws
#6 - *13 17, 18-9, *17 13, 9-14, *13 9, 14-7, *8 3, WW
PHASE 4 -
Evaluate which ideas are the most worthy for further development.
#1 was too easy (only two star moves).
#3 was too much like the original Slocum idea.
#5 allows Red a straightforward draw (the only draw in the group).
#4 and #6 appear unusual, original, and inviting for further study.
PHASE 5 -
Build on the settings that had the most inviting ideas. Set them back to make the solutions more difficult; turn the idea into a false solution or introduce a new false solution; compound ideas; add, subtract, crown, or uncrown pieces; use your computer and your ingenuity to make what in your own eyes is the best possible setting. Here are the results of such efforts applied to ideas #2, #4, and #6:
#2 See Slocum's original setting as it appears on Page 291, Problem #75, Note B, in SLOCUM STROKES on the OMOCH site. Here is the OMOCH link to SLOCUM STROKES #75:
http://www.online-museum-of-checkers-hi ... trokes.pdf
#4 See “Give and Take”, winner of Problem Composing Contest #2, February 2012. Here is the link:
http://www.usacheckers.com/problems/sho ... NTEST_ID=2
#6 See “Take Two”, co-winner of Problem Composing Contest #5, July 2012. Here is the link:
http://www.usacheckers.com/problems/sho ... NTEST_ID=8
The other three settings remain unpublished until now.
The bottom line is that, except for PHASE 3, problem composing is unlike playing the game against a human opponent.
The objective of the game is to win, or at least not to lose, and usually to do it under time pressure, the bane of a nervous player.
The objective of problem composing is to create something pleasing and long lasting. The problem composing phases discussed above require more time and patience, but there is no time pressure, the ideal relaxant.
I can't speak for Mr. Slocum, but “Give and Take” and "Take Two" were months in the making. Maybe that is why there are so few of us.
If you have the time and patience, try it. You might like it.