I have recently caught the checkers bug and have been doing what I can to really study this game seriously.
I have a few questions. I will probably have more so I guess I'll keep them contained in this thread.
First, I have been studying from Arthur Reisman's "Checkers Made Easy". My first bump is, I am having trouble with problems that ask you to play to a draw. It is my understanding that a draw is something that two players have to agree to and that there isn't a set of agreed upon circumstances that when specific conditions are met the game automatically ends in a draw. I might be totally wrong about that. But, when you are doing these problems on your own how do you determine how you've accomplished a draw or not?
Second, I am having some trouble with problem no. 16 titled "Mystic Maze". I am having trouble following the solution. I get stuck at the point where white has kings on 28 and 1 and red has kings on 19, 15 and 10. At this point the solution says if white goes 28-32, I follow with 19-24. It then says
But I don't understand either of those two options. I'm assuming 5-1, 24-19 is the option if instead of going 28-32 white goes 1-5. But in that case I don't understand the 24-19 move because at that point red is on 19, not 24. Same with the other option, if white goes 32-28, how can red go 6-10 when it is already on 10? I feel like a step has been skipped in this explanation and that my newness to the game means I cannot see what this step is. Would anyone be able to lay out the moves of this solution for me?Now whichever king White moves is the one you allow to jump your adjacent king which gets backing from the furthest of the three kings. i.e.| 5-1, 24-19, or 32-28, 6-10.