Black: man on 4, kings on 26 and 27; White; kings on 11, 18 and 19
WTP and win: ... 11-16; 27-31 18-23; 26-30 16-12; 30-25 and now 19-24!, rather than the pp 19-16, cuts out about 30 moves. Continue: 25-21 12-16; 21-17 23-18; 17-13 18-14; 31-26 16-11; 26-23 11-7; 4-8 7-10; 8-11 24-20; 23-19 10-6; 19-23 6-1; 23-19 14-9; 13-6 1-10; 19-23 20-24. White wins.
For all of this credit WCC.
Of course, having already mastered this situation, players may prefer to stay with the regular route, but interesting nonetheless.
Johnson's Position revisited!
-
Richard Pask
- Posts: 316
- Joined: Wed Nov 17, 2010 3:15 pm
- What do you like about checkers?: Much!
-
chipschap
- Posts: 233
- Joined: Sun Nov 27, 2005 12:54 pm
- What do you like about checkers?: Everything.
- Location: Honolulu, Hawai'i
- Contact:
Re: Johnson's Position revisited!
It's interesting that the KingsRow 10-piece endgame database has the following evaluations: 19-24 (15), 19-15 (19), 12-16 (19), 19-16 (19) ; all four of them are wins, with 19-24 supposedly best.
Computers are interesting tools indeed and give us much insight into the game. But nothing compares with the excitement of over the board play between two skilled humans.
Computers are interesting tools indeed and give us much insight into the game. But nothing compares with the excitement of over the board play between two skilled humans.
-
Richard Pask
- Posts: 316
- Joined: Wed Nov 17, 2010 3:15 pm
- What do you like about checkers?: Much!
Re: Johnson's Position revisited!
I'm afraid I was guilty of not consulting Duffy's brilliant Standard Positions before I posted: there the 19-24 move is covered in detail, with the comment, 'A favourite of [John] Howe's for 40 years.' (!)
The bigger issue is that of the best continuation to promote: sometimes the quickest is not necessarily the easiest for a human to master; sometimes, as here, it cuts out play which you need to know anyway from other positions, Therefore, I've decided to stick to 19-16 anyway.
The bigger issue is that of the best continuation to promote: sometimes the quickest is not necessarily the easiest for a human to master; sometimes, as here, it cuts out play which you need to know anyway from other positions, Therefore, I've decided to stick to 19-16 anyway.